// generated by ET, do not modify unbindall // perus ------------------------------------------------------------------------------------------------- seta cg_fov "90" seta logfile "1" seta sensitivity "5.5" seta m_pitch "-0.018" seta m_yaw "0.022" seta m_filter "1" //bindit ------------------------------------------------------------------------------------------------- bind , "mapzoomout" bind . "mapzoomin" bind ALT "+movedown" bind CTRL "+prone" bind F1 "vote yes" bind F2 "vote no" bind MOUSE1 "+attack" bind MOUSE2 "+moveup" bind SHIFT "+sprint" bind SPACE "+activate" bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind c "weapalt" bind k "kill;+moveup;wait;-moveup" bind m "OpenLimboMenu" bind n "messagemode2" bind r "+reload" bind v "+zoom" bind ~ "toggleconsole" bind f9 "screenshotJPEG" seta tab_down "+scores;+stats;bind tab vstr tab_up" seta tab_up "-scores;-stats;bind tab vstr tab_down" bind TAB "vstr tab_down" bind f "weaponbank 6;cg_drawgun 1" bind g "weaponbank 5;cg_drawgun 1" bind q "weaponbank 4;cg_drawgun 1" bind e "weaponbank 3;cg_drawgun 0" bind 0 "weaponbank 10;cg_drawgun 1" bind 1 "weaponbank 1;cg_drawgun 1" bind 2 "weaponbank 2;cg_drawgun 1 bind 3 "weaponbank 3;cg_drawgun 1" bind 4 "weaponbank 4;cg_drawgun 1" bind 5 "weaponbank 5;cg_drawgun 1" bind 6 "weaponbank 6;cg_drawgun 1" bind 7 "weaponbank 7;cg_drawgun 1" bind 8 "weaponbank 8;cg_drawgun 1" bind 9 "weaponbank 9;cg_drawgun 1" bind u "vsay_team Medic" bind y "vsay_team NeedAmmo" bind i "vsay_team Affirmative" set fov90 "cg_fov 90;sensitivity 2.5; bind x vstr fov120; cg_crosshairSize 40" set fov120 "cg_fov 120;sensitivity 5.5; bind x vstr fov90; cg_crosshairSize 40" bind x "vstr fov90" bind F5 "class f 1; echo ^1[^pFieldops^1]" bind F6 "class m 1 ; echo ^1[^pMedic^1]" bind F7 "class e 1 ; echo ^1[^pEngineer^1]" bind INS "setspawnpt 0; echo ^1[^7Default^1]" bind DEL "setspawnpt 1; echo ^1[^7Axis^1]" bind END "setspawnpt 2; echo ^1[^7Allies^1]" bind HOME "setspawnpt 3; echo ^1[^7Allied Spawn (Goldrush)^1]" bind PGUP "setspawnpt 4; echo ^1[^7Forward Hut^1]" bind PGDN "setspawnpt 5; echo ^1[^7Command Post/Lower Warehouse^1]" // graffat ------------------------------------------------------------------------------------------------- seta r_MapoverBrightBits "3" seta r_gamma "2" seta r_ignorehwgamma "0" seta r_intensity "1.5" seta r_overBrightBits "0" seta r_colorbits "16" seta r_dynamiclight "1" seta r_fastsky "0" seta r_fullscreen "0" seta r_picmip "2" seta r_clamptoedge "0" seta r_mode "4" seta cg_autoreload "0" seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_bobup "0" seta cg_runpitch "0" seta cg_runroll "0" seta cg_bloodflash "0" seta cg_crosshairHealth "1" seta cg_crosshairSize "60" seta cg_crosshairpulse "0" seta cg_drawCrosshair "9" seta cg_atmosphericEffects "0" seta cg_brassTime "0" seta cg_drawCompass "1" seta cg_drawCrosshairNames "1" seta cg_drawTeamOverlay "2" seta cg_gibs "1" seta cg_lagometer "1" seta cg_drawWeaponIconFlash "0" seta cg_drawReinforcementTime "1" seta cg_drawFPS "1" seta cg_noAmmoAutoSwitch "1" seta cg_printObjectiveInfo "1" seta cg_shadows "0" seta cg_showblood "1" seta cg_simpleItems "1" seta cg_weaponcycledelay "0" seta cg_useScreenshotJPEG "1" seta cg_wolfparticles "0" seta cl_punkbuster "1" seta cl_run "1" seta cg_shadows "0" seta cl_doubletapdelay "0" seta cg_autoaction "7" seta cg_complaintPopUp "0" seta cg_popuplimbomenu "0" seta b_popupTime "0" seta cg_drawSmallPopupIcons "1" seta cl_maxpackets "100" seta cl_timenudge "0" seta snaps "40" seta rate "25000" seta com_maxfps "76" seta b_althud "2" seta b_popupTime "0" seta cg_drawSmallPopupIcons "1"